![]() ![]() One building was evidently a church and the other must’ve been the inn Varya had known about. Not even tire tracks or uplink dishes marred the timeworn stillness. Two venerable stone buildings sagged in the saddle of the pass, looking unchanged since the monastery was founded twelve centuries before. In a moment, Zsolt saw that she was right - she was usually right. ![]() So come on if you’re coming.” She didn’t look back over her shoulder she knew he’d follow. “I don’t care about history.” “That’s the Combe des Morts down there,” she said, walking again, leading the way. “I’m trying to save somebody’s life,” he said. Bernard dogs got their name.” Zsolt stared out over the pass, where the land fell away toward a river valley. “There’s an old inn up ahead maybe half a kilometer. “What’s your ‘invisible psionic guidebook’ say?” She turned to him again with another of her smiles. What’s your plan to get to Basel?” Zsolt crossed the frozen ground between them. “All right with me.” Varya shrugged and turned away. Zsolt had stopped paying attention to those sounds. There was a long, low rumbling as tons of snow and rock fell from one of the glaciers into a crevasse. You’re the one who wanted to hug the dirt all the way to Switzerland.” “That’s not the way I remember it,” Zsolt said. You’re the one who thought somebody was trying to stop you. I wanted to fly or at least rent a skimmer. ![]() “Hey,” she said with false innocence, “it’s 2120, people don’t hike anymore. Basel’s about as far away as it can possibly be and still be in Switzerland, all the way on the northern border with France - what’s left of France.” Zsolt wasn’t going to let her goad him. “Think of Switzerland lying on its side just over Italy, okay? We’re down in the lower left-hand corner. She gave him one of her beautiful, brief smiles, the kind that had no friendliness in it at all. “How far now?” “Want to see on the map?” He raised one hand and waved it sideways a little. He was still having trouble getting a good, deep breath. ![]() I don’t think there’ll be any more long detours.” “Terrific,” Zsolt said. We’re getting closer to Basel with every kilometer. She shrugged, and her blonde hair swung a little. She also didn’t seem to be having any trouble breathing. He leaned down with his hands on his knees. There was no point in coming this far just to throw it all away with a single misplaced step. He’d be no good to anyone then, he thought. The narrow pass was silent, but the blood hammering in his ears made Zsolt think of late-season avalanches, of lonely travelers swept down to their deaths by tons of falling snow and ice. He could see snow still unmelted on the mountain peaks surrounding him. When he exhaled, moisture caught in his mustache and froze solid in a few seconds. The air was so cold that it burned in his lungs. John Zsolt leaned against a chest-high cairn and tried to catch his breath. Part Three of the Trinity Universe game trilogy.Į P I C S C I E N C E F I C T I O N R O L E P L AY I N G This campaign setting contains new classes, feats and powers that are fully compatible with the d20 System, with source material on a near-future universe where interstellar travel, alien races and psi powers are a reality. Trinity is a game of science fiction adventure. This product utilizes updated material from the v.3.5 revision. Requires the use of the Dungeons & Dragons® Player’s Handbook, published by Wizards of the Coast®. At the center of the conflict stands a new breed of humans - men and women with psychic powers - whose actions will determine humanity’s ultimate fate. Yet alien races, fractious colonies, contending governments, ruthless corporations and aberrant mutations all vie for supremacy amid the wonders of this new age. A Battle Rages Across The Stars In the 22nd century, humanity has ventured to the stars. ![]()
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